RagnarokFileFormats
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Research the positioning of dynamic light sources stored in the RSW file
It's been a while since I tried to render them (instead of simply using the lightmap texture), but the results didn't look quite right.
Clearly, the coordinates were off, and even my best attempt didn't seem exactly correct.
I've put off researching it further as they aren't really needed, but it'd be interesting to understand how exactly they're positioned correctly.