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glTFRuntimeParserStaticMeshes compile error in UE4.27
Hi team, First of all, many thanks to your glTFRuntime plugin.
Recently, I downloaded and tried compiling it in Unreal Engine 4.27.
It has compile error in glTFRuntimeParserStaticMeshes.cpp and I moved error line: VertexInstanceUVs.SetNumChannels(NumUVs); into ENGINE_MAJOR_VERSION > 4 macro block.
Please patch this one line code fix.
By the way, I am a C++ developer in 3D graphics engine, but a newbie using GIT (github). I uploaded my project using glTFRuntime. https://github.com/odyssey2010/unreal_gltf_runtime_scene If any question, please contact me [email protected]
Thanks and Best regards.