rcmaniac25
rcmaniac25
Has anything with this changed? Looking at the SmartLink cards myself, all the files seem to have " ~ (No access)" for the content.
Look into the [*.obj](http://en.wikipedia.org/wiki/Wavefront_.obj_file) format. It's quite easy to work with and is often in pure ASCII.
I'd hold off on *.dea. I've seen whole libraries just to load them, let alone a fairly compact JS library.
While it may not be the fastest, if you do a CanvasPattern and transform it via a skew matrix, you can probably simulate "projecting" a texture on a wall. Though...
Hence why I said it probably isn't best unless you want to switch to WebGL
Perhaps change the color option when adding to "fill"
@jdan One possible solution would be to have a backend object. Then you say "this object has a texture" and the backend figures out what to do with it. Then...
If you make a rotating light, you will find a fair number of extra ones
I have a feeling it has to do with antialiasing. Draw path, edges are antialiased (I think), draw path next to prior path, edges are antialiased. Multiple antialiased objects work...
My [last comment](https://github.com/jdan/isomer/issues/7#issuecomment-870896000) was indeed about this. It may be a bit more work, but if someone wants to add a feature, they have to add it to all render...