Rémi Bernon

Results 24 comments of Rémi Bernon

We've found variations of this issues with several other games: * Nights of Azure game suffers from the same kind of problem as L.A. Noire with a missing assembly, *...

Maybe not directly, although I'm not completely sure about it. But in any case, this code works just fine with .NET Framework: ```c# using System; using System.Reflection; class H {...

Even if we lazily check for unresolved types, I think that instead of just emitting exceptions the JIT also has to emit type loading calls, and make them update the...

Sure, in any case loading times are also constrained by wine heap performance, which is currently really bad. I have some wip patches to improve that but it's completely experimental...

Just updated with the typo corrected.

I removed a remaining ID allocation and the shaders are now generated identically as far as I can tell. I feel surprising that it would fix the SC crash though.

Thanks, I can probably try Dark Souls 3. Does it crash early? Only on Windows?

I can reproduce the crash, I'll have a look thanks.

I was a bit greedy and tried to put too much in the SpirvWriter commit. I've rewritten that and split the commit and it now works fine with Dark Souls...

I'm just refreshing this, rebasing the branch and addressing the comment above. It now uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a...