lslforge
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Wrongly autocasting float variable value
Definition of float variable allocating an integer value gets autocasted by LSLForge to integer. Autocasting at this point is different to SL inworld.
float a = 3;
// when using a in an operation, it is treated as integer value by LSLForge
// using float a or float a = 3 _and_ another line a = 3 stops optimizing -
// keeping the float a =3; line so that Mono later autocasts the value to float (3.000000)
see https://github.com/raysilent/lslforge/pull/1#issuecomment-186696555 and following https://github.com/raysilent/lslforge/pull/1#issuecomment-186975621 is a possible way how to handle this
at least this behaviour needs to be stated (esp. as Mono/LSO inworld also do autocasting to integer)