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Mesh utilities: mesh subdivision

Open mattngc opened this issue 6 years ago • 0 comments

As part of adding visualisation code to Raysect (#221) we need some support for mesh subdivision. This could be implemented on multiple levels, for example it could simply be a utility function which subdivides a mesh recursively to a specified level. Or it could be more advanced utilities which allow you specify specific triangles to refine. Just a simple bulk refinement operator may be enough for most cases.

mattngc avatar Apr 30 '19 21:04 mattngc