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Mesh utilities: vertex welding

Open mattngc opened this issue 6 years ago • 0 comments

As part of adding visualisation code to Raysect (#221) we need some support for vertex welding. This is because the mesh CSG operations will produce new meshes that may contain duplicate vertices. To achieve the desired visualisation level we will need to be able to prune duplicate vertices based on a tolerance level.

mattngc avatar Apr 30 '19 21:04 mattngc