Ray

Results 27 issues of Ray

Beside the font used, raygui supports multiple text-styling properties for controls text drawing. At this moment some text-styling properties can be configured by-control while some other properties are global for...

enhancement

It seems there could be some issue with `miniaudio` (or maybe CoreAudio) on macOS Ventura (arm64). It's a random issue that crashes the program. Here the crash trace: ``` Process...

### SteamDB app page links to a few games using this raylib is a small framework and most games could link it statically into executable, making it difficult to detect...

Type: Engine
Applies to low amount of apps

Just a tentative issue to study the possibility of supporting basic software rendering using the new library: https://github.com/Bigfoot71/PixelForge

enhancement

Potential functions to be reviewed: ```c bool IsWindowReady(void); // Check if window has been initialized successfully bool IsShaderReady(Shader shader); // Check if a shader is ready bool IsImageReady(Image image); //...

Font atlas generation assumes that font glyph images height can not be bigger than font size (assumed as max height) but it seems that's not the case, it should be...

Following task should be completed for the project, please, add comments below if desired and reference big commits to this issue. DESIGN (Wiki) - [ ] GDD: Game Design Document...

raygui was redesigned on v4.0 to always return an `int` as "control result value" while keeping the control required variables as function parameters, usually passed by reference. Despite the redesign,...

enhancement

It does not consider scenarios where animation is created at 24 fps or game does not run at 60 fps. Model can already contain a fixed number of poses (keyframes)...

enhancement

Issues with the resources paths, probably a `RESOURCES_SRC_PATH` and `RESOURCES_DST_PATH` are required. Game resources could be in one path but require to be copied/processed to a different path; build system...