rawr51919
rawr51919
I'm noticing that the bots in q3dm17 do not go for the MH in legacy Q3A, in ioquake3, & in even Spearmint! I would love to see the bots go...
I don't really know how to code, but shouldn't we have the bots use the func_bobbing in q3tourney6? I think we discussed this in an earlier issue as well. @KuehnhammerTobias...
I think the bots would probably be smarter & more manageable with their health if they don't grab any health if they are at full health or greater. Only exceptions...
The bots perform badly in q3tourney6. The crusher trap makes the bots fall off the map. A fix for this would be to make them not go for the crusher...
Dunno if this is a bug, after the 6th tier (if you modified your arenas.txt) Q3A happens to complete the 1st level of every tier after that for some reason,...
Fixes #199 Fixes #196 Fixes #194 Fixes #192
Fixes #197 Requires #200 to be pushed first
This PR fixes `Error 126` when attempting to build agbcc under MSYS2. Fixes #46
From https://github.com/pret/agbcc/pull/36/commits/2bcc111fd9917160696c680bcab744f042f77999 This fixes parallel building of agbcc by adding `genrtl.h` where it's supposed to be See #36 for details
Ties into #57 Fixes #41 Adds the actual GCC license as per the GCC docs from upstream: https://gcc.gnu.org/onlinedocs/gcc/Copying.html#Copying