Luis Blanco

Results 30 comments of Luis Blanco

@raould @anion155 the new version 4.3.0 should provide the missing MacOS ARM binaries. But I don't have any Mac to try them, I hope everything works.

@alexahdp if `examples/3d-core/brush.js` ([here](https://github.com/node-3d/3d-core-raub/blob/master/examples/3d-core/brush.js#L8)) set `isGles3: false,` - will it work? There seems to be a lot of [conditions](https://github.com/glfw/glfw/blob/b35641f4a3c62aa86a0b3c983d163bc0fe36026d/src/nsgl_context.m#L158) that make it fail.

@alexahdp, it probably needs `isWebGL2: false,` too

these are three.js shaders of `#version 120` that can't run - maybe due to an insufficient GL version. We can try the following: in init call, add option `onBeforeWindow` ```...

Maybe try: ``` glfw.windowHint(glfw.CONTEXT_VERSION_MAJOR, 4); glfw.windowHint(glfw.CONTEXT_VERSION_MINOR, 1); ``` or ``` glfw.windowHint(glfw.CONTEXT_VERSION_MAJOR, 2); glfw.windowHint(glfw.CONTEXT_VERSION_MINOR, 1); ``` also try alternating `isGles3` between `true/false` for all of the versions above (2.1, 3.2, 4.1)...

Hello! It was compiled with 10.15... And in future I am likely to start using mac 11 (in GitHub Actions). I wonder if `-mmacosx-version-min=10.13` is going to work that far,...

@blancalarraga the error seems to have been resolved by updating the MAC to a more recent OS version

Which specific methods and interactions does this imply? I've found this page related to the topic https://www.glfw.org/docs/latest/vulkan_guide.html, so it looks like simply adding those functions to JS exports would allow...

@unit-a-user can you try https://github.com/node-3d/glfw-raub/releases/tag/4.8.0 this release to see if the Vulkan API works for you?

My guess would be to set vsync to true in window construction parameters. Or if that doesn't help, to generate frames "manually". see https://github.com/node-3d/3d-core-raub#initopts-- - opts.vsync - requestAnimationFrame