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can not render mmal to opengl offscreen fbo

Open wang-bin opened this issue 7 years ago • 2 comments

MMAL_BUFFER_HEADER from decode can be rendered to screen via eglimage. But if I render it to a texture using an offscreen fbo for post processing, the result is always black

wang-bin avatar Apr 23 '18 07:04 wang-bin

Can you provide a test case please? Without that there are too many variables to consider.

6by9 avatar Apr 23 '18 11:04 6by9

This issue will be closed within 30 days unless further interactions are posted. If you wish this issue to remain open, please add a comment. A closed issue may be reopened if requested.

JamesH65 avatar Jan 08 '19 17:01 JamesH65