Raphaël Assenat

Results 37 comments of Raphaël Assenat

Would you be OK with letting PSGPlay() family functions accept a bank argument for all builds of the lib? (i.e. not _only_ for the multibank build of the lib?) That...

When functions with the same name have different arguments depending on the build, it's easy to make mistakes, so here is what I propose: Use ifdefs in the source to...

Ok, I just updated the pull request. I also reworded the documentation and updated the README.md. Let me know what you think...

Yes, it would be much better! At least the music and animation won't stop. And if the return value is documented or defined, the game could optionally call SMS_detectPaddle to...

You are right, header/footer and modify operations are not carried through. I don't use those features, and it was easier to omit them. A quick fix would be to have...

Sure, I don't really _need_ to read in advance, but the ramifications of not doing it like this make me really _want_ to ;-) Is there a reason to avoid...

Oh, I thought of asset groups as a feature meant to have things in a same bank, this is why I thought it did not make sense to support splitting...

Yes, it is done exactly in the order of your bullet list. Reading and processing the assets is done right before creating banks, after reading the config file and scanning...

If a software bug incorrectly write to $DFFF, leading to the mapper setting being out of sync with what memory contains, I would say my project has a very serious...

In my game I currently have one source file for each enemy type, containing AI code and static information about hit boxes, pointers to tile data (obtained from assets2banks.h), etc....