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Projects using spng

Open randy408 opened this issue 4 years ago • 8 comments

This issue is for listing projects using libspng, if you're using libspng or have found references to the library in other software let us know!

Projects listed here may appear at https://libspng.org/users

randy408 avatar May 09 '20 17:05 randy408

I started building rust bindings a few months ago. I'm planning to circle back to it and update once 0.6 is released.

aloucks avatar May 09 '20 19:05 aloucks

Thank you @randy408 for all your time spent creating and maintaining this library. From sharp v0.26.0 onwards, the prebuilt binaries include libspng for decoding PNG images. Looking forward to PNG encoding too!

lovell avatar Sep 15 '20 13:09 lovell

I have integrated libspng into our simulation of the cytoskeleton (with modifications, in my 'pull requests'): https://gitlab.com/f-nedelec/cytosim This way students can use our software at its full capacity directly without installing libpng. Thank you so much!

nedelec avatar Mar 22 '22 08:03 nedelec

Dolphin emulator has switched from libpng: https://github.com/dolphin-emu/dolphin/pull/10889

randy408 avatar Aug 07 '22 18:08 randy408

It appears that Dota 2 has been using the library since December 2021 https://github.com/SteamDatabase/GameTracking-Dota2/blob/3f2935e63e171d3fe71657cc566443836ee0db2c/game/thirdpartylegalnotices.txt#L6600-L6628

This sequence of characters unique to the library can be identified in multiple dynamic libraries and executables in the latest version:

Steam/steamapps/common/dota 2 beta/game/bin/win64$ strings -f `ls -1` | grep "IHDRPLTEIDAT"
assetpreview.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
engine2.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
panorama.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
rendersystemdx11.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
rendersystemempty.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
resourcecompiler.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
toolframework2.dll: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf
vconsole2.exe: IHDRPLTEIDATIENDtRNScHRMgAMAiCCPsBITsRGBtEXtzTXtiTXtbKGDhISTpHYssPLTtIMEoFFseXIf

These correspond to the chunk type constants: https://github.com/randy408/libspng/blob/v0.7.0/spng/spng.c#L370-L391

randy408 avatar Mar 10 '23 18:03 randy408

FYI https://github.com/Xpra-org/xpra has been using spng for a while now: https://github.com/Xpra-org/xpra/issues/3374, https://github.com/Xpra-org/xpra/issues/3373

Many thanks for the library!

totaam avatar Mar 11 '23 05:03 totaam

FinalBurn Neo is now using libspng, converting from libpng. Reason for the switchover: libpng will start executing random code in the project (and/or outright crash) when it tries to load a certain "corrupt" png. :/ To be fair, sometimes libpng will decode the image without problems, other than stripes running through the image, so I'll give it that.

libspng was such a delight and easy to work with, thank you!

https://github.com/finalburnneo/FBNeo

best regards,

  • dink

dinkc64 avatar Nov 01 '23 13:11 dinkc64

We're using libspng in DIPlib to read and write PNG files: https://github.com/DIPlib/diplib/commit/dae9724e12aeeb3ca621438608b71bf50538fa38

crisluengo avatar Apr 05 '24 16:04 crisluengo