gunship-rs
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Dragging window back and forth between multiple screens causes crash in OpenGL renderer
I have a 2 screen setup on my computer, and if I drag a game window back and forth between the two screens the game will eventually crash.
Repro steps
- Setup 2 or more monitors for you computer.
- Run one of the gunship examples, e.g.
cargo run --example lots_of_cubes
. - Drag the game window back and forth between the monitors.
System Information
Windows 10 64 bit. 2 Monitors, one is the screen attached to the laptop, the other is attached through the VGA out port. Using the OpenGL renderer.
Stack Trace
thread 'main' panicked at 'Failed to make context current, dc: 0x570111f5, context: 0x10000 last error: 0x:7D4, actual dc and context: 0x0 and 0x0, hwnd: 0x0', lib\bootstrap-gl\src\windows\mod.rs:68
stack backtrace:
0: 0xc3d138 - std::panicking::default_hook
at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\libstd\panicking.rs:263
1: 0xc3d9ca - std::panicking::rust_panic_with_hook
at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\libstd\panicking.rs:451
2: 0xc3d867 - std::panicking::begin_panic<collections::string::String>
at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\libstd\panicking.rs:413
3: 0xc3d7a6 - std::panicking::begin_panic_fmt
at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\libstd\panicking.rs:397
4: 0xc22e9d - bootstrap_gl::platform::make_current
at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\bootstrap-gl\src\windows\mod.rs:68
5: 0xb98659 - gl_util::context::ContextGuard::new
at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\gl-util\src\context.rs:260
6: 0xb990f7 - gl_util::shader::Program::get_uniform_location
at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\gl-util\src\shader.rs:195
7: 0xb6aa7b - gl_util::DrawBuilder::uniform<gl_util::GlMatrix>
at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\gl-util\src\lib.rs:428
8: 0xb751e9 - polygon::gl::{{impl}}::draw
at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\polygon_rs\src\gl\mod.rs:204
9: 0xb16be4 - gunship::engine::main_loop
at C:\Users\David LeGare\gunship-fps\gunship-rs\src\engine.rs:398
10: 0xacb9d2 - gunship::engine::{{impl}}::build::{{closure}}<closure>
at C:\Users\David LeGare\gunship-fps\gunship-rs\src\engine.rs:125
11: 0xacb6be - gunship::scheduler::start::{{closure}}<closure,()>
at C:\Users\David LeGare\gunship-fps\gunship-rs\src\scheduler.rs:157
12: 0xab7f66 - alloc::boxed::{{impl}}::call_box<(),closure>
at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\liballoc\boxed.rs:595
13: 0xad2757 - core::ops::impls::{{impl}}::call_once<(),FnMut<()>>
at C:\bot\slave\nightly-dist-rustc-win-msvc-32\build\src\liballoc\boxed.rs:605
14: 0xb1a3d9 - gunship::scheduler::fiber_routine
at C:\Users\David LeGare\gunship-fps\gunship-rs\src\scheduler.rs:192
15: 0xb1bc31 - gunship::scheduler::{{impl}}::next_fiber::{{closure}}::fiber_proc
at C:\Users\David LeGare\gunship-fps\gunship-rs\src\scheduler.rs:391
16: 0xb9043c - fiber::platform::fiber_proc
at C:\Users\David LeGare\gunship-fps\gunship-rs\lib\fiber\src\platform\windows.rs:49
17: 0x778b58d7 - GetCPHashNode
error: process didn't exit successfully: `target\debug\examples\lots_of_cubes.exe` (exit code: 3221225501)