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Change set_limit_target property type from NodePath to Node2D

Open zen14774 opened this issue 7 months ago • 3 comments

Project Type

2D

Feature Description

In the previous version I was using set_limit_node to change the limits dynamically. However, the function in 0.7 set_limit_target takes a NodePath. That's a problem because the node I was using is not in the scene and doesn't have a path.

I can of course set the limits directly with set_limit... or add the node and then remove it after updating the limits, but I was wondering if the function couldn't just take a Node like it did in the previous version.

Anyway, just a suggestion for your consideration. Also, thank you again for such a useful add-on.

Use Cases

What I mentioned.

(Optional) Proposed Solution

No response

zen14774 avatar Jun 29 '24 19:06 zen14774