phantom-camera
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Editor icons appear small on high DPI screens
Issue description
When installing the addon via the AssetLib, within the Godot Editor, the editor will crash upon completion. This only happens once right after installation, where the addon will work correctly after restarting the editor.
This appears to only happen when installing it via the AssetLib, and not when manually importing the addon from a GitHub release.
Additionally, the images marked with Scale With Editor Scale
enabled will spam the editor saying Missing required editor-specific import metadata for a texture (please reimport it using the 'Import' tab) [...]
Thanks to Bissash for report.
Steps to reproduce
- Open a Godot project where the Phantom Camera addon isn't installed.
- Open the AssetLib tab
- Find and install Phantom Camera
- Upon installation, the editor crashes and/or produces the import errors
(Optional) Minimal reproduction project
No response
This appears to be the same issue as in https://github.com/godotengine/godot/issues/85859. The crash and import errors might be related, but it's difficult to tell at this stage.
A fix should be coming in Godot 4.3 for the assets at the very least.
Will keep icons small for the time being until at minimum Godot 4.3 is released to avoid the various issues lised above. After that, can revisit when it would be appropriate to provide better icon support for high DPI displays.