mike

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I've been testing compiling wasm and android on my phone, a OnePlus 7T Pro, and suspect I am running into this, however I noticed it performs better if I zoom...

d67fbd5 didn't fix the "zoom issue" I noticed, although it did perform slightly better. Here are some shots with the camera positioned further back and then closer to the cube....

> Just to note that the issue affects PC as well. Less noticeable as they can handle the load, but with VSync off I see a drop in FPS from...

I wanted to try this out after #11627 was merged but I happened to break the phone I was using :( This issue unfortunately doesn't happen on my replacement, a...

> Following up: sounds like this is only broken on some platform configurations. Still broken, but so far only reproducible on linux + nvidia. and linux + integrated radeon graphics...

@lee-orr - That looks like it'd work well for this use case; I would say if that gets merged then this can be closed.

I couldn't resist trying out the example after reading the release post and looks like I'm running into this same error. I'm on a OnePlus device as well. Here's the...

I just ran into this which panics because the rotation is denormalized. ```Transform::from_rotation(Quat::from_array([0.0, -0.0, 0.0, 0.0])).forward();``` I'm still digging into how my transform's rotation ends up this way, but it...