Armando Ramirez

Results 23 issues of Armando Ramirez

`cfold` is strict in its accumulator, which means you cannot short-circuit. A lazy `cfoldr` and `cfoldMap` (based on unboxed vector equivalents) would allow for this. The `Any` and `All` are...

I've been working to cross-compile some games that use `SDL2` and related libraries (`sdl-gpu`, OpenGL, etc) It's all been working fine. I've been able to make games that run with...

I have a long-standing issue with `remote-iserv` that makes it unusable for me (TH + native libraries result in hanging). I currently don't use TH while x-compiling and have a...

``` # default.nix let pkgs = import ./nix/pkgs.nix; in pkgs.haskell-nix.project { src = ""; compiler-nix-name = "ghc901"; modules = [ { packages.ghc-bignum.components.library.configureFlags = ["-f native"]; } ]; } ``` `ghc-pkg...

preserved

My cross-compiled project targeting Windows (`mingwW64`) currently doesn't quite work. Nix copies _some_ `dll`s, but not all. One missing is `zlib`'s. I think this is due to the `zlib` Haskell...

(on `haskell.nix` at `7e06e14ae1b894445254fe41288bfa7dd4ccbc6f`) Ran into this attempting to upgrade to GHC 9, which bumped `base` and caused dependency issues: ``` trace: No index state specified for haskell-project, using the...

preserved

https://github.com/haskell/haddock/issues/22 It looks like this was suggested in the past, but never implemented. I couldn't find a ticket tracking it (or saying why it wasn't implemented if there's good reason)...

enhancement

It doesn't look like there's a high-level binding for [`SDL_PushEvent`](https://wiki.libsdl.org/SDL_PushEvent) (despite there being a low-level one) It looks like there's high-level support for pushing user-defined events, but not for pushing...

enhancement

I first got this error: ``` The exception was: /home/armando/.cabal/store/ghc-9.2.4/package.db/: openBinaryTempFileWithDefaultPermissions: does not exist (No such file or directory) ``` I tried manually created the package db in my `nix-shell`:...

bug
preserved

There are bindings for events, but in order to actually use the GameController interface & use those events, you must dip down into `SDL.Raw`: - You have to use `SDL.Raw.gameControllerAddMappingsFromFile`...