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Fabric port of https://github.com/ata4/mineshot

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I go from ~80 to ~20 FPS after I take a screenshot until I quit to menu and reload the world, reload resource packs, or toggle shaders off and on....

When taking screenshots (8640 x 6480) with shaders enables through Iris, they are saved at the normal Minecraft resolution. Switching the shaders off and taking a screenshot again saves it...

bug
status: info needed

I set my desired screenshot size to 15360x8640, because why not? It froze my client for a bit, but I figured that was because Fabrishot has a mandatory 3-frame waiting...

status: info needed

The question is accordingly asked about the possibility of implementing support, since now, based on the logs, the game crashes successfully > [22:53:58] [main/INFO]: Compatibility level set to JAVA_17 [22:53:58]...

Honestly, it's mainly about fixing an old translation(`fabrishot.config.category`) and a wrong translation(`fabrishot.config.delay.tooltip`).