godot-tactical-rpg
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A tactical role-playing game demo for the Godot Engine
While a relatively recent feature, it should be theoretically possible to define a 3d grid as a navmesh, let it pull any move cost or obstacle modifier from the object...
This PR makes use of GridMap in creating an area. Also, for every cell in GridMap, a mesh is generated, then added as a child of Node3D "Tiles". After all...
[More info on GridMaps](https://docs.godotengine.org/en/stable/tutorials/3d/using_gridmaps.html) ### Current system To make the game map, Node3D Area have 2 nodes: MeshInstance3D Terrain which is the game map model and Node3D Tiles, which is...
With this change in setting, users can edit this project regardless of whether their GPU can run Vulcan.
**Description** Currently all pawns can perform an attack. However, the cleric (white mage) should be able to heal friendly units. In addition, the Attack button should be renamed to "Cure"...