Rakugo-Dialogue-System
Rakugo-Dialogue-System copied to clipboard
Inspired by Ren'Py, Rakugo is a project aiming to provide a way to make narrative-based games on Godot easily. Simplify your project, if it is a visual novel, point and click, RPG, interactive text ga...
Here is how **3.** would work: ```renpy # player can jump to dialogue x form dialogue z, but they didn't if z jumped_to x: # turns false # player can...
In Ren'Py you can define a temp character at say statement like this: ```renpy "Temporay Men" "I'm superhero Temporay Men and my power is that I end to exist when...
Currently if we want to assign true or false to a variable it crash. Because it is interpreted as variable name and not keyword. Follow (need to wait is resolved)...
Curently you sould do "Hello, my name is !" I propose "Hello, my name is \!" When we use only the tag, it return the name by default. Because, we...
Several users asked us for support for jumping to other scripts and dialogues. I believe that we can implement it in expanding the functionality of `jump` with path support. ```renpy...
I also just realize that our `SET_VARIABLE` is almost just `DEFINE_VARIABLE`, in script is only possible to do `x = 2` and `x = 3`, but can't do `x =...
Example ```renpy menu locked_door: "Lock pick" show if (has_lockpics > 1) > lockpick_minigame "Open Door" if has_key > open_door "Open Door" > missing_key "Go Back to exploring" ```
It will be usefull for example inventory in game. I think we need to make it easy to discover/use dicts, because from what I discovered hacking many amateur games in...
It will be usefull for example inventory in game. I think we need to make it easy to discover/use arrays, because from what I discovered hacking many amateur games in...
fixes #237