Rakugo-Dialogue-System
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Inspired by Ren'Py, Rakugo is a project aiming to provide a way to make narrative-based games on Godot easily. Simplify your project, if it is a visual novel, point and click, RPG, interactive text ga...
``` VARIABLE = "((?{NAME})\\.)?(?{NAME})" ``` In "Test character" return Test.
I think we should add support for `in` keyword or its alternative, but for only easier writing `if`, I think that rakuscript don't need loops. ```gdscript # gdscript if true...
``` if condition(s): #code elif condition(s): #code else: #code ``` condition(s) : conditon [or/and condition]*repeat
Rakugo Core don't need to : - Set audio buses - Set window's settings If need it use ProjectSettings
Simple line ``` $print("Hello, world!") ``` Multi-line ``` $* print("Hello") print(",world!") *$ ```
``` match(data): value0: #code value1: #code _: #code ```
This variable will turn `true` if player stared dialogue and reached any `jump` in it. Examples: ```renpy if dialogue_name.was_played: if menu_tag.was_played: ```
This variable will turn number of times `was_played`(#27) was set to `true`.