Matt
Matt
Once #287 is merged we need to parse the level files within the Level resource loader so that we can display additional info from `START_GAME_MESSAGE` and `ADD_GAME_MESSAGE_LINE` statements. If the...
This PR adds support for the "glw" file format. This format directs the position & properties of the light sources (glows) within the temple interior. Most of the known fields...
CTD at startup due to unknown sound sample not matching expected struct LHAudioWaveData
Spawned creatures are missing eyes. There is a separate eye mesh that must be rendered. Each eye should be an entity. Each entity should have a Mesh, Transform component. A...