Matt

Results 14 issues of Matt

Once #287 is merged we need to parse the level files within the Level resource loader so that we can display additional info from `START_GAME_MESSAGE` and `ADD_GAME_MESSAGE_LINE` statements. If the...

feature
help wanted
good first issue

This PR adds support for the "glw" file format. This format directs the position & properties of the light sources (glows) within the temple interior. Most of the known fields...

merge-conflicts

CTD at startup due to unknown sound sample not matching expected struct LHAudioWaveData

bug

Spawned creatures are missing eyes. There is a separate eye mesh that must be rendered. Each eye should be an entity. Each entity should have a Mesh, Transform component. A...

feature