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Cutscene animation becomes increasingly delayed when task switching

Open Mystyle-48 opened this issue 2 years ago • 0 comments

Tested on a Windows 11 device. During a cutscene, if any external action is performed that takes focus away from the game process (pressing the Windows key to open the taskbar, alt-tabbing, ctrl-alt-delete, etc.), the cutscene will resume playing from a slightly delayed point when focus returns to the game, causing the animation and audio to no longer play in sync. Repeating this process several times further delays the animation, intensifying the desync.

https://user-images.githubusercontent.com/89315313/175963771-562393a5-4ec1-432c-8325-f5e537fe5ad3.mp4

Mystyle-48 avatar Jun 27 '22 14:06 Mystyle-48