melonDS-android icon indicating copy to clipboard operation
melonDS-android copied to clipboard

Tiling issue in Zelda Spirit Tracks with OpenGL renderer.

Open RiRiRawrZ615 opened this issue 9 months ago • 1 comments

  • Device model: Poco F6 Pro
  • Android version: HyperOS 1.0.6 Android 14

Problem:
when using the OpenGL renderer tiling has visible gaps not present with software renderer. should be easy to fix.

Steps to reproduce (if applicable):

  1. open the game with opengl renderer
  2. floor and cieling tiles will have visible gaps

Add screenshots if the issue can be visualized.

Image

RiRiRawrZ615 avatar Mar 11 '25 03:03 RiRiRawrZ615

Maybe this is similar to the main repo opengl issue? https://github.com/melonDS-emu/melonDS/issues/476

Unknowncat1991 avatar Mar 11 '25 05:03 Unknowncat1991