melonDS-android
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Tiling issue in Zelda Spirit Tracks with OpenGL renderer.
- Device model: Poco F6 Pro
- Android version: HyperOS 1.0.6 Android 14
Problem:
when using the OpenGL renderer tiling has visible gaps not present with software renderer. should be easy to fix.
Steps to reproduce (if applicable):
- open the game with opengl renderer
- floor and cieling tiles will have visible gaps
Add screenshots if the issue can be visualized.
Maybe this is similar to the main repo opengl issue? https://github.com/melonDS-emu/melonDS/issues/476