Rafael Sá Menezes

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Some extra info. The crash happens due to an index simplification. ``` Computing index typecast * from : div * side_1 : mul * side_1 : constant_int * value :...

> This not so strange. It is happening since at least https://github.com/esbmc/esbmc/pull/1184 since the number of bits of a byte-sized quantity that needs 64 bits to represent is 64 +...

Cheevos is now available in the latest nightly. Shall we close this issue @aznlir88?

> Btw. what systems are supported when it comes to cheevos? I am not sure. If after loading a core, the "Achievements" option appears, then it _should_ work. I can...

@whatnowmax maybe we should double check for all cores available then. I can try PS1 this weekend. From your log, it seems that the game was successfully recognized but the...

> i had a problem where retroarch freezes when opening the archivement list of a gba game. Have you tried enabling threaded tasks?

> Hmm, tried with "threaded tasks" enabled and it did not change much The threaded tasks is just to avoid that "freeze" at start. When disabled it means that retroarch...

I was able to reproduce the issue. A few notes. On the real wii I noticed that there issues if you use retroarch without a SD card inserted both achievements...

Apparently the issue is that a recv call is asking too much memory for one call. So the recv call is failing with IPC_ENOMEM. I logged the calls and the...

Indeed, splitting the recv ([patch.txt](https://github.com/libretro/RetroArch/files/14332195/patch.txt)) seems to solve the issue in Dolphin. I will test it later on the console.