lattice-boltzmann-simulator
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A WebGL2 fluid simulation tool implementing the lattice Boltzmann method (LBM) for advection-diffusion problems.
SynBIM Lattice Boltzmann Fluid Simulator
A WebGL2 fluid simulation tool implementing the lattice Boltzmann method (LBM) for advection-diffusion problems.
Contributing • Building for Release • Coding Style • Related Work • License
Contributing
These instructions will help you set up a local development environment on your machine to help you get started with development.
Prerequisites
You will need Node.js installed on your local machine in order to use npm.
After cloning the repository, navigate to the top-level directory of the project in your terminal and run
npm install
in order to install all dependencies.
Running the Development Server
Run
npm run start
to build the app and start a local server at http://localhost:1234. Any changes you make while the server is running will automatically be reflected in your browser.
Building for Release
To build a version of the app that can be hosted on a web server, run the command
npm run build
in the the repository. Once finished, the dist
directory will contain all the files of the web app necessary for release (including all folders). Note that this assumes that the simulator will be the home page of the website.
Specifying a Custom Subdirectory
To build a version of the app that is not the home page of a website, you must manually specify the intended subdirectory. To do this, simply add the following parameters to the build command
npm run build -- --public-url /SUBDIRECTORY_PATH
where /SUBDIRECTORY_PATH
should be replaced with the path to the intended page.
For example, if you wanted to host the web app at http://www.example.com/lattice-boltzmann-simulator
then the above command would become
npm run build -- --public-url /lattice-boltzmann-simulator
After the script is finished, again the dist
directory will contain all necessary files for hosting.
Coding Style
This project follows the Google JavaScript Style Guide.
Related Work
- Pavel Dobryakov's WebGL Fluid Simulation
License
MIT