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An alternative to libGDX's 9patch implementation.

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Per user Klyser8, using TenPatch for a ProgressBar knob is a minefield. Without using tiling you get odd appearances at low values: ![image](https://user-images.githubusercontent.com/12948924/72682178-40c2fe80-3a7f-11ea-81e9-8f841c5b8f67.png) The current solution is to just tile...