raduprv
raduprv
Not sure if you solved the problem, and my solution is not exactly what you asked, but Canon EOS M3 can do the job you mentioned with CHDK (and it...
Ok, but the camera returns the correct value when using gp_widget_get_value() I mean, it returns value such as 4.5 for aperture. gphoto2 (the program) shows me that widget with the...
Well, the good thing is that so far, the Android client takes far less time to load than I would have expected. Even on cheap tablets. So maybe it's not...
By "just" I meant just the basic shader pipeline. I know there is a lot of code, mainly in the GUI that needs to be ported. Getting rid of gl4es...
Ok, great :) Now there is one question remaining. It would be a good idea to keep the Opengl 1.2 rendering path, at least for a while, to maintain compatibility...
Yes, I agree, the second path would be nicer. Not sure if we can separate the data from the rendering code (without a total rewrite) but I guess we can...
So the very first thing we should do is probably make some basic abstraction layer for the UI. I think there are two possible paths for this. 1. Abstract the...
Sorry again for your family losses. We are glad that you are back! So what do you think we should do about the UI? Should we build it on the...
I remembered that we also draw lines in other places, such as the arrows. Is it too hard, or too expensive or why can't we emulate drawing lines in GLES...
I think it would be best to just have to primitives, line and box, and have wrappers for them for OpenGL 1.2 and GLES 3. That should solve most of...