Joseph Simpson
Joseph Simpson
@donmccurdy I found some other issues where you discussed this issue and if I'm reading these correctly it appears you added a preference for preferred handedness. * [[movement-controls]: No thumbstick...
I'm using the latest version of the Oculus browser on a Quest 2. It supports the WebXR APIs. Nevertheless the right controller is always used for the movement component. Is...
I tried setting up the debugging environment, but I could not even get ADB installed and recognized on my machine. That entire process of setting up android tools is beyond...
> I'm sure there, is but it would require setting up a Chrome debugger with the device and putting a breakpoint somewhere in `gamepad-controls.js` to figure out what the device...
This issue has been fixed in this [pull request](https://github.com/n5ro/aframe-extras/pull/363)