racknae
racknae
This is a pretty common graphics format in SNES games (usually used for graphics on the BG3 layer in Mode 1) so I'm surprised that this editor does not have...
You can sort of do this by iterating through `self.dicepool` and checking for unavailable dice, but that tracks the order in which the dice were rolled, not the order in...
Encountered this issue when trying to refactor one of my status effects to use external scripts.
Changes to equipment slots/descriptions/names don't get reverted after combat when playing as Jester
If a card's slots are changed via `e.changeslots()`, this change is reverted after combat for most characters. As Jester however this never happens and the new slots on the card...