Matěj Račinský
Matěj Račinský
@wujiyoung depth is in NDC, so you need to recalculate it using the incerse of projection matrix. I describe it in my master thesis where I inspected the GTA V...
@wujiyoung you won't get w value, since it is the coordinate in homogeneous coordinates. So usual way to treat points in homogeneous coordinates is setting `w` to 1, do all...
are you sure the near_clip is correct? You need to obtain it from the camera parameters, the default near_clip is 0.15. I left 1.5 here, because I tried some things...
it matters, because in the RAGE (engine used by GTA V), in the camera view coordinate system, camera is heading in direction of negative Z, so positive Z values are...
yes, you can use the projection matrix directly, but it's inaccurate. If you look at how projection matrix is calculated, model_view_projection matrix and model_view matrix are obtained, and projection matrix...
stencil is also uint8, I think
yes, I will try to split it to some more logical parts. But I haven't done this yet, so I'll hope I won't mess with github much when trying to...
Since github allows only one pull request from one repo at time, should I create feature branches and create pull requests one at time branch per branch?
I managed to get taking screenshots by pressing "L" working in the latest version from steam. I just needed to use windowed version and disable the steam overlay.
@PenroseWang I use windows 10, education version, and it works perfectly for me now.