Open76
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Car physics
The car physics needs a lot of work. Currently there are two different versions available. None of them feels like the "bowling-pin car model" in Interstate '76.
Make the car physics feel good. Preferrably like the original - or better :)
A new vehicle model is in progress, based on the old Marco Monster article (http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html). It feels much better than the other models I tried. Still some tweaking and oversteer compensation needs to be implemented.
As long as we can do ridiculous things like take off from a bump in the road and do a ~~barrel roll~~ corkscrew/aileron roll and crash down back in the road and accelerate the spirit of '76 will live on.