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Interstate '76 engine reimplementation

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Hi, I guess this repo is dormant now, but I have a question: how would licensing work? Can anybody just take the assets from Interstate 76 (3d models, but especially...

@r1sc @JJJohan I downloaded this and got it to run on the proper Unity version, but I can't figure out how to get the vehicles to drive. I'm able to...

The car physics needs a lot of work. Currently there are two different versions available. None of them feels like the "bowling-pin car model" in Interstate '76. Make the car...

With most of the interior car interface out of the way now (with exception of the speedo/tacho) I figured I'd have a go at one of the real fun bits...

The point of this issue isn't to get completely functional components, but to at least draw their UI elements on screen. I've managed to decipher the ETBL blocks in the...

The Vehicle Configuration Files (.VCF) references component files for weapons (.GDF). For example `WEPN........goilslck.gdf.` These are parsed by the VcfParser, but they are not used anywhere at the moment. Some...

Right now, as a quick fix for terrain vs road height difference problems - the road hovers the terrain by some amount. This is ugly as the wheels sink through...

Some objects in the map files are "stringed". This means they are laid out on the map as a continous sequence. Many fences utilize these features. Currently, stringed objects does...

help wanted