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:package: Bundle, an embeddable compression library: DEFLATE, LZMA, LZIP, BZIP2, ZPAQ, LZ4, ZSTD, BROTLI, BSC, CSC, BCM, MCM, ZMOLLY, ZLING, TANGELO, SHRINKER, CRUSH, LZJB and SHOCO streams in a ZIP f...
What's the optimum minimum length for compression for brotli and shoco? i think optimum min length also should be tested.
https://github.com/kmar/mlz ~~https://github.com/ebiggers/xpack~~ ~~http://encode.ru/threads/2427-GLZA~~ balz, lz4x, crush11, bcm120, jq, lzhl, ppmd_sh, wflz, zlite, smaz, ~~brieflz, liblzg, sflate, smallz4, unlzw, zx7~~
@todo write zip as stream rather than single memory archive block also, flush to disk on the fly or support std::i/o-streams at least
MPQs used in Blizzard's games generally contain a game's data files, including graphics, sounds, and level data. The format's capabilities include compression, encryption, file segmentation, extensible file metadata, cryptographic signature...