RePak
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Pak compression
Allows the user to compress the pak using Zstd. Compression is stream-based and is multithreaded.
- Compression can be enabled by setting "compressLevel" to 1 or higher (max 22).
- Multithreading can be enabled by setting "compressWorkers" to 1 or higher (max 256).
NOTE: compression requires engine-side work; the R5sdk has a custom implementation for zstd stream decoding for reference if this gets implemented for Titanfall 2.