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Poping on loads

Open trsh opened this issue 5 years ago • 3 comments
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Can we somehave reduce the poping effect when lod's change? Like transform gradually to smooth out the process? Any ideas?

trsh avatar Dec 05 '19 17:12 trsh

Because of the asynchronus nature of the library, there's no beautiful solution. Currently when a tile got calculated it immeadetly gets converted to a renderable ogretile. You could collect all the tiles coming from geometry and convert them to OgreTiles in a single frame.

qwertzui11 avatar Dec 09 '19 08:12 qwertzui11

what are you trying to accomplish. Whats your idea and bigger plan?

qwertzui11 avatar Dec 09 '19 08:12 qwertzui11

A game! Planetary objects. Etc :)

trsh avatar Dec 09 '19 09:12 trsh