voxelTerrain
voxelTerrain copied to clipboard
Poping on loads
trafficstars
Can we somehave reduce the poping effect when lod's change? Like transform gradually to smooth out the process? Any ideas?
Because of the asynchronus nature of the library, there's no beautiful solution.
Currently when a tile got calculated it immeadetly gets converted to a renderable ogretile.
You could collect all the tiles coming from geometry and convert them to OgreTiles in a single frame.
what are you trying to accomplish. Whats your idea and bigger plan?
A game! Planetary objects. Etc :)