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Mirage's custom masked enemy spawn isn't working.

Open znibsss opened this issue 5 months ago • 4 comments

I've played a few rounds of lethal company and realised that I haven't seen any masked enemies despite having this mod installed, which I thought was weird, so I closed the game, went to the config and set the highest possible spawn chance (50) and put 12 max masked enemies, and when I went back to the game, still I saw no masked enemies.

znibsss avatar Nov 17 '25 15:11 znibsss

I just used masked enemy overhaul to get the masked enemies to spawn and I found out the mod just doesn't work, the voice mimicking doesn't work, masked enemy spawning doesn't work, cosmetic mimicking doesn't work etc...

znibsss avatar Nov 17 '25 16:11 znibsss

I just realised maybe there could have been an incompatible mod that I was using? So here is my thunderstore code: 019a96a9-258a-0159-05cb-87e24dc6551a

Ignore the mod skinwalker and the fact that Mirage is disabled, did this so I can play without lacking the voice mimicking mechanic.

znibsss avatar Nov 18 '25 11:11 znibsss

Also getting this warning : [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.

znibsss avatar Nov 18 '25 14:11 znibsss

Fixed it, the problem was: my bepinex core was missing these folders:

Bobbie-NAudio Hamunii-AutoHookGenPatcher Lordfirespeed-OdinSerializer

even tho I had the corresponding mods installed..

znibsss avatar Nov 20 '25 14:11 znibsss