Nick
Nick
Here's a simple patch (that you could also upstream I guess). I didn't test it so no guarantees. ```patch diff --git a/src/catch2/catch_config.cpp b/src/catch2/catch_config.cpp index 4465831d..b738edcd 100644 --- a/src/catch2/catch_config.cpp +++ b/src/catch2/catch_config.cpp...
Merge conflicts!
I don't know whether this is an issue worth considering or not but I just wanted to bring it up: All of the upgrades/downgrades outfits are a pretty neat idea,...
This would be the first data file licensed under something else than the GPL. Additionally, it's licensed under a non-commercial license. I don't think we can accept this, sorry.
Increasing difficulty by increasing the grind is lazy and not good game design. As such, I 'd prefer it if difficulty was done by doing doing stuff like: - better/worse...
> This could cause problems with variants that have ships with no guns, and in general make the gunned ones more likely to spawn? Variants aren't spawned based on strength?...
> Storing the lambdas/callbacks is however a bit tricky in C++11 and I didn't get it fully working yet. How so? `std::function`? Since it the lambdas would only capture the...
> For instance with the Remnant, they shouldn't avoid each other's scans (theoretically they are scanning each other on a regular basis too; primarily to ensure detection of things like...
> I'm confused as to why the CI went from failing to passing with no actual changes in my branch, if that's the case. Is that because the CI configuration...
There are lots of whitespace changes. You'll need to revert them because it's hard to review if there are so many unrelated changes.