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`world.rayCast` provide more info (intersection point and angle)

Open quinton-ashley opened this issue 10 months ago • 1 comments

I'm thinking that each sprite in the returned sprite array could have rayIntersect and rayIncidence properties, these would be written to by world.rayCast and world.rayCastAll.

quinton-ashley avatar Apr 07 '24 17:04 quinton-ashley

👍 Great idea. Would call for some cool rendering

Islati avatar Apr 25 '24 22:04 Islati