Quinton Ashley
Quinton Ashley
ooo okay I will look into this soon
Thanks for the update but I decided to use WebGPU instead: https://q5js.org
This issue was opened 3 months ago, will it be resolved soon?
Found this stack overflow post: https://gamedev.stackexchange.com/questions/183179/completely-pixelated-font-in-javascript-canvas/183207#183207?newreg=cab3501f3c1144d9b582acb17c458634 Setting this CSS property `-webkit-font-smoothing` to "none" solves the problem in q5! But only on macOS in Safari (so sad) https://developer.mozilla.org/en-US/docs/Web/CSS/font-smooth
Working on adding this to p5play: https://github.com/quinton-ashley/p5play/issues/334
Yes p5.js at ~5MB and p5.min.js at 1MB are also quite large. @sharellb @gohai Just wanted to let y'all know about q5.js, a sequel to p5.js that I'm working on...
I was considering using monaco in a project but since there's no mobile support it's a non-starter. A lot of my students use iPads. Y'all have been hearing the same...