qurobullet
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Bullet frame animation?
support spritesheets
using a AnimatedTexture requires frame by frame inputs, as seperate images
Great suggestion! I'll see what I can do about it once I've handled the known bugs with existing features. Can't guarantee results but I'll give it a shot.
Just checking though, AnimatedTextures still work for the purpose of making animated bullets, but they are just more of a pain to deal with because they require each frame to be a separate image? Trying to figure out if this is a mission-critical feature or not, and whether or not I'd have to code my own spritesheet animation implementation to make it happen since bullets don't use nodes.
when using AnimatedTextures, you cant randomize the sprite frames either, cause they all use the same instance. so same frames, same fps, makes it all very uniform
Thanks for the extra details! When I next have time to work on this I'll check for any existing workarounds to allow bullets to animate separately first, and if none exist I'll see if I can implement some functionality to help.