Quietust

Results 12 issues of Quietust

If the "reaction-gloves" Tweak is enabled, then _any_ custom reaction which tries to produce a single GLOVES item will actually create two or more (with handedness flags automatically set according...

bug

If I build DFHack using one `df-structures` commit, then update it and attempt to rebuild, chances are fairly high that the rebuild will fail with "unresolved external" errors related to...

build
os-specific

* ui_build_selector - min/max weights, current walk tag * ui - infiltrator reference vectors * unit - misc_trait_type comments, mostly auto-decrement markers

The "craft-age-wear" tweak relies on the ability to interpose a vmethod in a base class and automatically update all subclasses which inherit from it. This requires the base class to...

A feature which has been requested several times recently is the ability to create arbitrary Sand or Clay tiles in fortresses which do not otherwise have access to those materials....

idea

Back in the 2D versions of Dwarf Fortress, rock crystals were virtually guaranteed to occur in every embark, though they were somewhat rare. Once Toady implemented proper geology, however, they...

idea

When running `prospect all` in a suitably large embark region (4x4, 180 Z-levels), the "stone" and "mineral" counters can be large enough that they display in scientific notation. ``` [DFHack]#...

Back in versions 0.47.05 and earlier (going _way_ back to one of the early 2D versions), the Stockpile menu contained controls for setting aside a number of Barrels or Bins...

idea

Dwarf Fortress's code makes use of a wide variety of simple integer typedefs: for example, there's `typedef int16_t LocalPos;` for local map coordinates, `typedef uint16_t Temperature;` for (Urist-scaled) temperature values,...

and update the "createitem" plugin to specify it instead of creating a bunch of individual items in a loop. Fixes #5481.