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Getting system audio

Open Tbaile opened this issue 9 years ago • 9 comments

How cool would it be? Listening to everything that comes out from the client audio.

Tbaile avatar May 15 '15 08:05 Tbaile

Well, how difficult would it be? ;) This is where it becomes more difficult (not only to code) but to spend lots of time with an interface for it!

yankejustin avatar May 15 '15 11:05 yankejustin

@yankejustin i need your feedback on other issues opened by me

bitterypaul avatar May 15 '15 12:05 bitterypaul

@bitterypaul Please post responses relevant to the issue. I try not to clutter these comment spaces. If you noticed, I have already been messing with the keylogger. If you look at my profile, you can see a few branches I made to implement volume control, and Cpu/Memory usage. Just please be patient...

yankejustin avatar May 15 '15 13:05 yankejustin

@Tbaile you can try with it ... it can be possible by using (WinMM.Net) and you can add more than one option (buffer size) you can find the source here: https://winmm.codeplex.com/SourceControl/latest i might try with it but not now as i am having final exams

DragonzMaster avatar May 15 '15 19:05 DragonzMaster

Well unfortunately i'm a newbie with c# but I'll give it a try, I'll let you know if i get something.

Tbaile avatar May 16 '15 22:05 Tbaile

ok good luck

DragonzMaster avatar May 16 '15 23:05 DragonzMaster

@MaxXor I have looked into this and it will require use of an external library; it is significantly more low-level than C# can go.

yankejustin avatar May 25 '15 20:05 yankejustin

there are more than 1 library you can use @yankejustin and they are open source so you can add them like ProtoBuf without the need of building the library and make a reference to it ... just a folder and it should work there is WinMM.NET and NAudio and another one (i don't remember it :smile: )

DragonzMaster avatar May 25 '15 20:05 DragonzMaster

And there's another library out in the wild. https://github.com/filoe/cscore

bitterypaul avatar Apr 09 '16 15:04 bitterypaul