Zitrone

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this should do it haven't tested it tho ```glsl #version 330 in vec2 texcoord; // texture coordinate of the fragment uniform float opacity; // opacity of the window (0.0 -...

maybe one could try not using the default_post_processor and instead use https://github.com/yshui/picom/blob/c97008cd3af9fabeca2276156763fe21e12f3e58/src/backend/gl/shaders.c#L145-L191 as a reference to implement a custom one that doesn't round all corners

yap the shader does not do antialiasing > Moreover I've changed uniform float corner_radius2; to uniform float corner_radius2=6;. yeah i forgot to add that

imho it has been 2 licenses all along, since the absolute source of truth would still be the headers of the source files so even the old xkeyboard-config versions wouldn't...

by searching for the license text i could also find these 3 examples: https://www.softintegration.com/chhtml/toolkit/demos/X11/xlib/basecalc/basecalc.html https://www.softintegration.com/chhtml/toolkit/demos/X11/xlib/winman/winman.html https://www.cs.rice.edu/~dwallach/tkpostage/ they seem to be old example x11 and tk software as they don't seem...