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A-Frame component implementation of the 3D Gaussian splat viewer

Results 7 aframe-gaussian-splatting issues
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Some ideas in regards to performance. Ultimately it would be nice to get (a subset of) this to work on a Quest 2 / 3; currently that's running at 5-10...

enhancement

When working on https://github.com/quadjr/aframe-gaussian-splatting/issues/20, I noticed that switching depthWrite from false to true would improve drastically Occlusion issues at the cost of some transparency spillage. So it could be interesting...

As an a-frame developer adding multiple gaussian splats to a scene, I would like splats to naturally occlude each other as though they were placed in real space together. Issue:...

enhancement

If I create and insert an element into the DOM using the `gaussian_splatting` component during run-time rather than at the beginning, it is not loaded into the scene since it...

If I dynamically change the src value of an a-entity, I can get it to load new geometry. I added a `setSource()` method for this. But I can't seem to...

Thanks for all the hard work. Sorry for the issue. Not sure how to reach out devs otherwise. Noticed that the model view and projection matrices are passed manually into...

There is some setting to adjust sphericalHarmonicsDegree. Like in the original library?