quantum-space-buddies
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Dreamstalker: sometimes eye stuff does not spawn, sometimes there is hash error
most of the time eye stuff does not spawn in the solar system. sometimes it spawns for one player, which then makes hash error and explode
yeah thats bad boowomp
stuff is ancient glade which is eye stuff that might not be created sometimes, so maybe its that
[0] Error - UnityObjectsToWorldObjects already contains "WatchVolume"! TWorldObject:QSBCharacterTrigger, TUnityObject:OWTriggerVolume, Stacktrace:
at System.Environment.get_StackTrace () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at QSB.WorldSync.QSBWorldSync.AddAndInit[TWorldObject,TUnityObject] (TWorldObject worldObject, TUnityObject unityObject) [0x00031] in D:\Code Stuff\quantum-space-buddies\QSB\WorldSync\QSBWorldSync.cs:443
at QSB.WorldSync.QSBWorldSync.Init[TWorldObject,TUnityObject] (System.Func`2[T,TResult] triggerSelector) [0x0006f] in D:\Code Stuff\quantum-space-buddies\QSB\WorldSync\QSBWorldSync.cs:433
at QSB.TriggerSync.TriggerManager+<BuildWorldObjects>d__2.MoveNext () [0x00008] in D:\Code Stuff\quantum-space-buddies\QSB\TriggerSync\TriggerManager.cs:14
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at QSB.TriggerSync.TriggerManager.BuildWorldObjects (OWScene scene, System.Threading.CancellationToken ct) [0x00000] in <e339cea83c4e4b6abb9575dda6507fc4>:0
at QSB.WorldSync.QSBWorldSync+<>c__DisplayClass14_1+<<BuildWorldObjects>b__2>d.MoveNext () [0x0000f] in D:\Code Stuff\quantum-space-buddies\QSB\WorldSync\QSBWorldSync.cs:71
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at QSB.WorldSync.QSBWorldSync+<>c__DisplayClass14_1.<BuildWorldObjects>b__2 () [0x00000] in <e339cea83c4e4b6abb9575dda6507fc4>:0
at QSB.Utility.Extensions+<Try>d__16.MoveNext () [0x00018] in D:\Code Stuff\quantum-space-buddies\QSB\Utility\Extensions.cs:224
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at QSB.Utility.Extensions.Try (System.Object self, System.String doingWhat, System.Func`1[TResult] func) [0x00000] in <e339cea83c4e4b6abb9575dda6507fc4>:0
at QSB.WorldSync.QSBWorldSync+<>c__DisplayClass14_1+<<BuildWorldObjects>b__1>d.MoveNext () [0x0000f] in D:\Code Stuff\quantum-space-buddies\QSB\WorldSync\QSBWorldSync.cs:69
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at QSB.WorldSync.QSBWorldSync+<>c__DisplayClass14_1.<BuildWorldObjects>b__1 () [0x00000] in <e339cea83c4e4b6abb9575dda6507fc4>:0
at Cysharp.Threading.Tasks.UniTask.Create (System.Func`1[TResult] factory) [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at QSB.WorldSync.QSBWorldSync+<BuildWorldObjects>d__14.MoveNext () [0x0017f] in D:\Code Stuff\quantum-space-buddies\QSB\WorldSync\QSBWorldSync.cs:67
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at Cysharp.Threading.Tasks.AwaiterActions.Continuation (System.Object state) [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.Run () [0x00000] in <a4ba1b8826754729a4871c36ab3405ce>:0