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A cross-platform launcher for Cataclysm: DDA and BN

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See points laid out in [this comment](https://github.com/qrrk/Catapult/pull/32#issuecomment-1046087999).

enhancement

See https://github.com/qrrk/Catapult/pull/23#issuecomment-997960724.

enhancement

Looks that when I open project in Godot Editor via `/usr/bin/godot`, then when I trying to download installer I always got error message ``` ERROR: [14:16:48.587] [error] Failed to download...

Using the official AUR package `catapult-bin`. Creating a backup generates the following error: ``` ERROR: Archive zip command exited with an error (exit code: 127) at: call (modules/gdscript/gdscript_functions.cpp:775) ```

### Maintainer Edit The only current solution for playing experimental on Linux is going to settings and setting "Number of releases to request" to a high number like 100, 500,...

wontfix

I finally decided to bite the bullet and make a serious attempt to port Catapult to Godot 4. I already looked into it before and know that it will be...

Well i guess it's simple? I'm using the UndeadPeople tileset. And as per instructions, i placed on userdata(0)> gfx folder, so that everytime i update the version of the game,...

It would be amazing to have the option of changing the backup location. I have Catapult and game data stored in a folder on my local system, but I copy...

![image](https://github.com/qrrk/Catapult/assets/171110077/7d257250-8e65-4d47-a93d-dbbbd4794b1f) impossible to use