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Some loot tables don't get randomised

Open jjohnsnaill opened this issue 5 years ago • 3 comments

I ran the randomiser (seed 3001300), and noticed that dirt and grass blocks weren't randomised. I checked the data pack, and saw that "dirt" and "grass_block" are missing, which is odd, because they are in the unrandomised pack. 19 loot tables are missing in total. 18 from "blocks", and 1 from "entities". I removed the chest loot tables and "hero_of_the_village" before randomising, and also replaced the data pack that came with the randomiser, because it was missing some loot tables. That might have something to do with it?

jjohnsnaill avatar Sep 29 '19 11:09 jjohnsnaill

hm, my best guess is that some of the json writing that fixes entity loot is broken, probably on different OS's as i haven't experienced this issue

qixils avatar Sep 29 '19 17:09 qixils

I figured out why they weren't randomised: They were swapped with loot tables without pools, and the randomiser doesn't create a .json if there's no pool. "dirt" and "grass_block" were swapped with "player" and "armor_stand" respectively. I forgot to mention this, but I also noticed that some recipes weren't randomised either. "golden_boots", "iron_boots" and "golden_shovel" were swapped with "armor_dye", "map_extending" and "shulker_box_coloring" respectively.

jjohnsnaill avatar Oct 13 '19 23:10 jjohnsnaill

that makes sense, i'll implement fixes soon

qixils avatar Oct 21 '19 21:10 qixils