qiskit-camp-europe-19
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Quantum Procedural Generation (aka Quantum Rogues)
Abstract
Use quantum to make content that could be used in a game. This could be terrain, castles, dungeons, backgrounds or pretty much anything!
Description
There are many methods used for classical procedural generation. It's up to us to find new and interesting methods that use quantum computing. The scope could be to do something that uses only currently available technology, such as this terrain generator. It could also be a proof-of-principle for something that uses the kind of algorithms that will be implementable in the future.
Members
- @holbormon
- @bourreauEric
- Gilad Pollack
- @AzizNgoueya
- @Nico0008
- IBM Coach: @quantumjim (James Wootton, IBM Research - Zurich)
Deliverable
An algorithm that creates interesting visual or audio content using a quantum computer or simulator.
GitHub repo
https://gitlab.com/Nico0008/quantum-rogues-maze
See also #16
I like this one too.
@picardch @ruimaranhao Great! I won't add you in yet, so that you are free to shop around. But let me know if you'd like to be added.
Hi! I'm also very interested in that project!
If anyone else wants to do the 1 min pitch for this, let me know.
Hi everyone ! Is there still some room in here ? I followed some graphics course at EPFL and am interested in procedural generation as well !
I will join you !